Please play the game on Fullscreen and with 2 people.

Darkest Night is a local player vs. player game designed around deception. Use your environment to trick your opponent to gain an advantage!

Info:
- Melee attacks will stun players temporarily
- Constructs are indistinguishable from players in low enough light levels
- Melee hitting a construct will cause it to start moving until it hits a wall
- A fireball hitting a construct will create a bonfire

Player 1 controls:
WASD - Movement
Shift - Melee attack (tap) & fireball (hold)
Q - Build construct
E - Toggle lantern

Player 2 controls:
IJKL - Movement
B - Melee attack (tap) & fireball (hold)
U - Build construct
O - Toggle lantern



Credits:

-Programmers= Ozan Can Önen, Pawel Kaska, Bruno

-Art= BricksParts, okAi,T'sare

-Sound= Grant

Comments

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(+1)

Awesome Job, but how does it fit the theme?

(1 edit) (+1)

The objective of the game is to kill each other but what player can see in the scene is limited and it will change based on different light levels. To win the game, he must stay hidden and locate the other player as well. But the game lies and deceives the players by giving false visuals in the scene such as eyes and bumps . This is a game about trying to deceive the other player as well as trying to figure out what is right and wrong in the scene. We mainly took the "decieving" part of lying as we approached the "Game is a Liar" theme.

Thanks for playing our game

(Sorry for the long reply)

Oh makes sens